Adult education.

You are to research what skills play can teach individuals, and how it can be an effective tool in
adult education. Then you are to develop and to recommend an activity that can be used in a
classroom to help students teach then one or more skills they will need if they are to work in a
business field (it does not have to HRM, it can be marketing, accounting, etc.) that research
shows are 1) lacking and 2) at least partially gained though what was normal childhood free play &
experience. The game can be one that is played by 1 person or a group. You can use existing
games, but you will have to describe in detail how those games will develop skill in students.
So if you are going to tell me that students should be assigned teams and told to play
PUBG/Fortnite in order to build teamwork skills, you will need to expound upon that idea with
what specific skills the students will learn (e.g name different teamwork skills or knowledge), what
activities will the teams need to do specifically to gain skills, problems that the students may run
into (No everyone is good at sneaking (my 8-year-old is horrible at it) or not everyone can aim
well to be effective in a shooter game) and how to overcome those problems. You also need to
provide instructions on how both the team and the instructor should evaluate the work and
assess skill development (will there be a team reflection paper and a gaming log, or will it be
something else).
Instructions:
You will need at least 7 academic references. These and the rest of your paper should be
formatted to APA 6th edition standards.

Sample Solution