Programming

    1. Choose a game development topic or Unreal Engine feature and explore it in depth. This can be a system that is interacted with through the Unreal UI (e.g. world building), one that is through Blueprints (e.g material shaders), one that is through code (e.g. the Gameplay Ability System), or one that requires a mixture of these. 2. Create a written tutorial in the style of the weekly lab activities in this subject. This activity should scale well, presenting foundational knowledge at the beginning and a reasonable challenge by the end. 3. After submission, students will be given 2 x tutorial activities made by other students and be required to complete them and provide an anonymous peer review along with their completed project files. 4. Each tutorial's creator will then need to verify and mark the completed tutorials submitted by other students. The purpose of this assessment is also to get you to become a more responsible member of the Australian games community. The industry is small, and we need to share knowledge. As you become more skilled and fill leadership roles, it is your responsibility (in any industry) to teach others around you