This War Of Mine

War, although normal people are afraid of war, but in the war-themed games we usually play players generally play the role of killers appear, there seems to be very few games to focus the camera on ordinary people, how ordinary people face war, how to survive under the ravages of artillery fire. My War brings the player to the role that most of us ordinary people should really play in a real war.
War brings not only famine, but also moral degradation. In the plot chapters, children are used, civilians are slaughtered indiscriminately, women are traded as goods, and such stories always make people's hearts hard to rest. The game has a lot of such life and death, a little bit of supplies near crazy bickering, the game gives the power of choice completely to the player, in their own or friends and relatives are about to starve to death, sickness and death on the edge of waiting for your news, you will steal, rob, kill, or will leave in silence. When you control a small role in a desperate search for resources outside, only to return to find the occasional robbery of your home, these robbers took a lot of good things, but also your loved ones into serious injury, this moment whether your heart produced a shake.
I found that as long as the gang had good food every day, a warm house, endless medicine when they were sick, 60 to 80 cans to eat when they were hungry, coffee when they wanted it, over 100 cigarettes stored when they wanted to smoke, and enough military equipment to outfit half a company when they were guarding their homes, these men didn't mind at all how ruthless their teammates were doing out there. One man was happy to excuse his teammates. The night before my exam I had Aliska go to the central square massacre, bullets were off dozens of rounds, including nurses and old ladies, none of which were left behind, and did not pick up anything back. Just returned to the state of Erica is very sad, the next I fed everyone until they were full, the temperature in the room rose to 22 degrees. During this time the teammates variously talked about excusing Arica, of which Katia's mental state was still 'satisfied'. Before I could get Katia to play the guitar, I saw that Alyka's state was recovering rapidly. If there is a second day, I guess it will become 'satisfied' again. In other words, let the game characters depressed and sad or even want to kill themselves, not how bad you did, but even if you do bad and evil things or starve and freeze, sick and without medicine, nothing to do miserable life. They don't seem to particularly mind that they are a bunch of rich, bad people who are not to be messed with.
This game brings out some human issues in an extreme situation. Whether you agree with the value of the question or not, it always reflects your innermost thoughts. Some people choose to look for deals and grow, then they are probably a conservative good person. Some people choose to rob and steal but not kill, then they may be a realistic but principled person. Some people don't do bad things all the way to kill and play with NPC with reckless abandon, then they may not care about the issues raised by this game, or they may just be someone who wants to vent. As for me, when I fought with a bandit and got injured but managed to bring back supplies, the first thing my other two teammates said was surprisingly not to care about the injured me or comfort the devastated me, but to condemn me for killing. From then on, I felt that the game deliberately magnified the issues it wanted to discuss, while ignoring or avoiding others.
What was the war about? It doesn't matter what answer you have in mind, the game effectively pulls the people of that era into the mire, where personal fate and precarious days form a strong conflict, while reminding players in front of the screen that war is cruel and peace is precious.